An amazing math game, easier than it looks: with the tutorial you will get used to it in less than 1 minute. An "in-screen auto-calculator" will help you, so you won't need to burn your brain with complex formulas.

Play with your friends having fun in cross-number matches.

Play with the tiles you got and try to make the best math formulas in order to get the highest score.

Practice a lot and compete against players from all over the world. Be quick and climb to the top of the ranking!

- Single player mode to get started and learn how to play the game

- 20 increasing difficulty levels in single player mode

- Tutorial to take the first steps

- 2 players in online games

- Facebook integration to find your friends easily

- World, country and friends rankings

- In-screen precalculation

- Developed with Unity3D

**Angry Numbers Rules**

Only two players can play in any match of Angry Numbers. The object is to score more points than one's opponent. A player collects points by placing numbers and arithmetic symbols on the game board creating a final right equation. Each number and arithmetic symbol has a different point value, so the strategy becomes to play number with high scoring number combinations and get a right equation. Newest equations should be always connected to previous ones existing on the board and matain correctness for new rows or columns added. Tiles placed in the same turn must be in the same line.

**The Board**

The board is made of up cells in a square grid. It is 15 cells wide by 15 cells high. The tiles fit within these cells one to a cell.

**Tiles**

Angry Numbers is played with exactly 87 tiles. 61 of these tiles contain numbers on them, while there are 26 arithmetic symbol tiles. There are infinite equal symbols, after using an equal symbol the player gets a new one for the next turn.

**Tile Values**

Here are the point values for each number and arithmetic symbol in Angry Numbers.

0 -> 1 point

1 -> 1 point

2 -> 2 points

3 -> 2 points

4 -> 3 points

5 -> 5 points

6 -> 3 points

7 -> 5 points

8 -> 3 points

9 -> 4 points

+ -> 1 point

- -> 1 point

* -> 2 points

/ -> 5 points

= -> 1 point

**Extra Point Values**

Some squares on the board represent multipliers. If a tile is placed on this square, then the tile's value or the whole formula is multiplied by a factor or either 2x or 3x. The F refered for the whole formula and the S is to reffer a symbol or the single tile placed in that cell.

Double number or arithmetic Score (Sx2) – when a tile is placed on dark blue cells that tile's point value is multiplied by two.

Triple number or arithmetic Score (Sx3) – These are light blue cells on the board. The tile placed on this square has its points multiplied by three.

Double equation Score (Fx2) - Brown cells are found running diagonally towards the four corners of the board. When a player plays an equation on one of these brown cells, the point value of the entire equation is multiplied by two.

Triple equation Score (Fx2) - These are red cells on the board. When an equation is played using this square, then the points for the numbers and arithmetic symbols are multiplied by three.

One Single Use - Note that extra point squares are only usable once. If one player plays a equation using this cells, then the next time that space is used to make a new equation, the point value is not multiplied.

**Starting the Game**

Each of the Angry Numbers players has 10 tiles. Starting the game, the player can do one of three things on a turn: The player can place an equation, exchange tiles or pass.

"Swap tiles" allows a player to replace anywhere between one and all of the tiles on the player's rack. If this option is taken, the player cannot do anything else that hand. Therefore, a tile exchange cannot be performed on a turn when the player places an equation word on the board.

"Pass". A player may pass at any time. If both players pass in a row, then the game ends.

"Resign". The player has the option to resign the match. Using this option means the player will finish the game with 0 points, losing the game and some points in the ranking.

"Clear" is used to clear the tiles temporarily placed back to the rack.

"Shuffle" will mix randomly the tiles in the rack.

**The First Equation Score**

A player begins the game by placing an equation on the star square at the center of the board.

**Replacing Tiles**

When a player places tiles on the board, that player gets new tiles from the tile bag, adding until that player's number of tiles equals 10.

**The Bonus**

When a player is able to place all tiles from the tile his rack on the board at the same time, that player receives a 30 point bonus. Even when the players hold less than the standard 10 tiles, the player gets the 30 point bonus for using all the tiles on the rack.

**The End of Game**

When all of the tiles have been taken from the bag and one player has used all of the tiles on their rack, then the game ends.

The player with the highest score wins.